Donald Knuth
born in 1938 AD; still alive (age ~86)
Stanford emeritus professor of computer science
Quotes (Authored)
The process of preparing programs for a digital computer is especially attractive, not only because it can be economically and scientifically rewarding, but also because it can be an aesthetic experience much like composing poetry or music.
- The Art of Computer Programming
- p. v (Addison-Wesley, 1997, vol. 1)
Computers have traditionally been associated with the solution of numerical problems... however, computers have been used even more often for problems in which numbers occur only by coincidence; the computer's decision-making capabilities are being used, rather than its ability to do arithmetic.
- The Art of Computer Programming
- p. vi (Addison-Wesley, 1997, vol. 1)
It is extremely hard to keep up with a field that is economically profitable.
- The Art of Computer Programming
- p. viii (Addison-Wesley, 1997, vol. 1)
A programmer is greatly influenced by the language in which programs are written; there is an overwhelming tendency to prefer constructions that are simplest in that language, rather than those that are best for the machine. By understanding a machine-oriented language, the programmer will tend to use a much more efficient method; it is much closer to reality.
- The Art of Computer Programming
- p. ix (Addison-Wesley, 1997, vol. 1)
A person who is more than casually interested in computers should be well schooled in machine language, since it is a fundamental part of a computer.
- The Art of Computer Programming
- p. ix (Addison-Wesley, 1997, vol. 1)
New algebraic languages go in and out of fashion every five years or so
- The Art of Computer Programming
- p. ix (Addison-Wesley, 1997, vol. 1)
It is somewhat easier to write programs in higher-level programming languages, and it is considerably easier to debug the programs.
- The Art of Computer Programming
- p. ix (Addison-Wesley, 1997, vol. 1)
It is difficult, if not impossible, for anyone to learn a subject purely by reading about it, without applying the information to specific problems and thereby being encouraged to think about what has been read. Furthermore, we all learn best the things that we have discovered for ourselves.
- The Art of Computer Programming
- p. xv (Addison-Wesley, 1997, vol. 1)
it is difficult for the person who makes up a problem to know just how formidable it will be for someone else to find a solution
- The Art of Computer Programming
- p. xvi (Addison-Wesley, 1997, vol. 1)
An algorithm must be seen to be believed, and the best way to learn what an algorithm is all about is to try it. The reader should always take pencil and paper and work through an example of each algorithm immediately upon encountering it in the text.
- The Art of Computer Programming
- p. 4 (Addison-Wesley, 1997, vol. 1)
The modern meaning for algorithm is quite similar to that of recipe, process, method, technique, procedure, routine, rigmarole, except that the word "algorithm" connotes something just a little different... an algorithm has five important features:
Finiteness. An algorithm must always terminate after a finite number of steps.
Definiteness. Each step of an algorithm must be precisely defined; the actions to be carried out must be rigorously and unambiguously specified for each case.
Input. An algorithm has zero or more inputs: quantities that are given to it initially before the algorithm begins, or dynamically as the algorithm runs. These inputs are taken from specified sets of objects.
Output. An algorithm has one or more outputs: quantities that have a specified relation to the inputs.
Effectiveness. An algorithm is also generally expected to be effective, in the sense that its operations must all be sufficiently basic that they can in principle be done exactly and in a finite length of time by someone using pencil and paper.
- The Art of Computer Programming
- pp. 4-6 (Addison-Wesley, 1997, vol. 1)
In practice we not only want algorithms, we want algorithms that are good in some loosely defined aesthetic sense. One criterion of goodness is the length of time taken to perform the algorithm; this can be expressed in terms of the number of times each step is executed. Other criteria are the adaptability of the algorithm to different kinds of computers, its simplicity and elegance, etc.
We are often faced with several algorithms for the same problem, and we must decide which is best. This leads us to the extremely interesting and all-important field of algorithmic analysis: Given an algorithm, we want to determine its performance characteristics.
- The Art of Computer Programming
- p. 7 (Addison-Wesley, 1997, vol. 1)